@startuml
sprite $hard_hat [48x48/16] {
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!define FA5_HARD_HAT(_alias) ENTITY(rectangle,black,hard_hat,_alias,FA5 HARD_HAT)
!define FA5_HARD_HAT(_alias, _label) ENTITY(rectangle,black,hard_hat,_label, _alias,FA5 HARD_HAT)
!define FA5_HARD_HAT(_alias, _label, _shape) ENTITY(_shape,black,hard_hat,_label, _alias,FA5 HARD_HAT)
!define FA5_HARD_HAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,hard_hat,_label, _alias,FA5 HARD_HAT)
skinparam folderBackgroundColor<<FA5 HARD_HAT>> White
@enduml